player state Player State Events¶ Join¶ Description: Player joined game Usage: Python@client.event async def on_join() -> None: ... Kicked¶ Description: Player was kicked Parameters: reason: Message - Kick reason message Usage: Python@client.event async def on_kicked(reason: Message) -> None: ... Respawn¶ Description: Player respawned Parameters: dimension: int - Dimension ID difficulty: int - Game difficulty gamemode: int - Player gamemode level_type: str - World type Usage: Python@client.event async def on_respawn(dimension: int, difficulty: int, gamemode: int, level_type: str) -> None: ...