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Misc

DroppedItem

Python
DroppedItem(
    entity_id: int,
    uuid: str,
    position: Vector3D[float],
    rotation: Rotation,
    metadata: Dict[int, Any],
)

Bases: Entity

Item entity representing a dropped item in the world.

The entity does not include the item data when initially created. The item it holds must be received through a metadata update packet.

ATTRIBUTE DESCRIPTION
ENTITY_TYPE

The Minecraft entity type identifier for items.

TYPE: ClassVar[str]

BOUNDING

The bounding box dimensions (width/depth, height) of the item.

TYPE: ClassVar[Tuple[float, float]]

item property

Python
item: Optional[Item]

Item instance representing the dropped item.

RETURNS DESCRIPTION
Optional[Item]

Item instance or None if no item data available.

has_item property

Python
has_item: bool

Whether the item entity contains an item stack.

RETURNS DESCRIPTION
bool

True if item stack is present.

air property

Python
air: int

Remaining air ticks.

RETURNS DESCRIPTION
int

Number of air ticks remaining before drowning

custom_name property

Python
custom_name: Optional[str]

Custom name text component or None.

RETURNS DESCRIPTION
Optional[str]

Custom display name for the entity, or None if not set

is_custom_name_visible property

Python
is_custom_name_visible: bool

Whether custom name is visible above entity.

RETURNS DESCRIPTION
bool

True if custom name should be displayed above the entity

is_silent property

Python
is_silent: bool

Whether entity makes sounds.

RETURNS DESCRIPTION
bool

True if entity is silent and won't produce sounds

no_gravity property

Python
no_gravity: bool

Whether entity is affected by gravity.

RETURNS DESCRIPTION
bool

True if entity ignores gravity effects

max_health property

Python
max_health: float

Maximum health attribute value.

RETURNS DESCRIPTION
float

Maximum health points for this entity

movement_speed property

Python
movement_speed: float

Movement speed attribute value.

RETURNS DESCRIPTION
float

Movement speed multiplier for this entity

armor property

Python
armor: float

Armor attribute value.

RETURNS DESCRIPTION
float

Armor points providing damage reduction

attack_speed property

Python
attack_speed: float

Attack speed attribute value.

RETURNS DESCRIPTION
float

Attack speed multiplier for this entity

on_fire property

Python
on_fire: bool

Whether entity is on fire (bit 0).

RETURNS DESCRIPTION
bool

True if entity is currently on fire

crouched property

Python
crouched: bool

Whether entity is crouching (bit 1).

RETURNS DESCRIPTION
bool

True if entity is in crouching state

sprinting property

Python
sprinting: bool

Whether entity is sprinting (bit 3).

RETURNS DESCRIPTION
bool

True if entity is currently sprinting

invisible property

Python
invisible: bool

Whether entity is invisible (bit 5).

RETURNS DESCRIPTION
bool

True if entity has invisibility effect active

glowing property

Python
glowing: bool

Whether entity is glowing (bit 6).

RETURNS DESCRIPTION
bool

True if entity has glowing outline effect

flying_with_elytra property

Python
flying_with_elytra: bool

Whether entity is flying with elytra (bit 7).

RETURNS DESCRIPTION
bool

True if entity is gliding with elytra wings

update_metadata

Python
update_metadata(metadata: Dict[int, Any]) -> None

Update entity metadata from metadata packet.

PARAMETER DESCRIPTION
metadata

New metadata values indexed by metadata ID

TYPE: Dict[int, Any]

update_properties

Python
update_properties(
    properties: Dict[str, Dict[str, Any]],
) -> None

Update entity attributes from properties packet.

PARAMETER DESCRIPTION
properties

Attribute properties containing base values and modifiers

TYPE: Dict[str, Dict[str, Any]]

get_attribute

Python
get_attribute(key: str, default: float = 0.0) -> float

Get final attribute value.

PARAMETER DESCRIPTION
key

Attribute key name

TYPE: str

default

Default value if attribute not found.

TYPE: float DEFAULT: 0.0

RETURNS DESCRIPTION
float

Final attribute value after applying modifiers

get_metadata_value

Python
get_metadata_value(index: int, default: Any = None) -> Any

Get metadata value by index with default fallback.

PARAMETER DESCRIPTION
index

Metadata index to retrieve

TYPE: int

default

Default value if metadata not found.

TYPE: Any DEFAULT: None

RETURNS DESCRIPTION
Any

Metadata value at the specified index, or default if not found


Item

Python
Item(
    item_id: int,
    count: int = 1,
    item_damage: int = 0,
    nbt: Optional[Dict[str, Any]] = None,
)

Represents a Minecraft item.

has_nbt property

Python
has_nbt: bool

Check if this item has NBT data.

RETURNS DESCRIPTION
bool

True if NBT data is present

is_damaged property

Python
is_damaged: bool

Check if this item has damage (for tools/armor).

RETURNS DESCRIPTION
bool

True if damage > 0

is_enchanted property

Python
is_enchanted: bool

Check if this item has enchantments.

RETURNS DESCRIPTION
bool

True if item has enchantment NBT data

get_enchantments

Python
get_enchantments() -> list[Dict[str, int]]

Get enchantments from NBT data.

RETURNS DESCRIPTION
list[Dict[str, int]]

List of enchantment dictionaries with 'id' and 'lvl' keys

to_dict

Python
to_dict() -> ItemData

Convert the item to ItemData format.

RETURNS DESCRIPTION
ItemData

Dictionary containing item data


XPOrb

Python
XPOrb(
    entity_id: int,
    uuid: str,
    position: Vector3D[float],
    rotation: Rotation,
    metadata: Dict[int, Any],
)

Bases: Entity

Experience orb entity.

ATTRIBUTE DESCRIPTION
ENTITY_TYPE

The Minecraft entity type identifier for experience orbs.

TYPE: ClassVar[str]

BOUNDING

The bounding box dimensions (width/depth, height) of the experience orb.

TYPE: ClassVar[Tuple[float, float]]

count property

Python
count: float

The amount of experience this orb will reward once collected.

RETURNS DESCRIPTION
float

Experience amount.

air property

Python
air: int

Remaining air ticks.

RETURNS DESCRIPTION
int

Number of air ticks remaining before drowning

custom_name property

Python
custom_name: Optional[str]

Custom name text component or None.

RETURNS DESCRIPTION
Optional[str]

Custom display name for the entity, or None if not set

is_custom_name_visible property

Python
is_custom_name_visible: bool

Whether custom name is visible above entity.

RETURNS DESCRIPTION
bool

True if custom name should be displayed above the entity

is_silent property

Python
is_silent: bool

Whether entity makes sounds.

RETURNS DESCRIPTION
bool

True if entity is silent and won't produce sounds

no_gravity property

Python
no_gravity: bool

Whether entity is affected by gravity.

RETURNS DESCRIPTION
bool

True if entity ignores gravity effects

max_health property

Python
max_health: float

Maximum health attribute value.

RETURNS DESCRIPTION
float

Maximum health points for this entity

movement_speed property

Python
movement_speed: float

Movement speed attribute value.

RETURNS DESCRIPTION
float

Movement speed multiplier for this entity

armor property

Python
armor: float

Armor attribute value.

RETURNS DESCRIPTION
float

Armor points providing damage reduction

attack_speed property

Python
attack_speed: float

Attack speed attribute value.

RETURNS DESCRIPTION
float

Attack speed multiplier for this entity

on_fire property

Python
on_fire: bool

Whether entity is on fire (bit 0).

RETURNS DESCRIPTION
bool

True if entity is currently on fire

crouched property

Python
crouched: bool

Whether entity is crouching (bit 1).

RETURNS DESCRIPTION
bool

True if entity is in crouching state

sprinting property

Python
sprinting: bool

Whether entity is sprinting (bit 3).

RETURNS DESCRIPTION
bool

True if entity is currently sprinting

invisible property

Python
invisible: bool

Whether entity is invisible (bit 5).

RETURNS DESCRIPTION
bool

True if entity has invisibility effect active

glowing property

Python
glowing: bool

Whether entity is glowing (bit 6).

RETURNS DESCRIPTION
bool

True if entity has glowing outline effect

flying_with_elytra property

Python
flying_with_elytra: bool

Whether entity is flying with elytra (bit 7).

RETURNS DESCRIPTION
bool

True if entity is gliding with elytra wings

update_metadata

Python
update_metadata(metadata: Dict[int, Any]) -> None

Update entity metadata from metadata packet.

PARAMETER DESCRIPTION
metadata

New metadata values indexed by metadata ID

TYPE: Dict[int, Any]

update_properties

Python
update_properties(
    properties: Dict[str, Dict[str, Any]],
) -> None

Update entity attributes from properties packet.

PARAMETER DESCRIPTION
properties

Attribute properties containing base values and modifiers

TYPE: Dict[str, Dict[str, Any]]

get_attribute

Python
get_attribute(key: str, default: float = 0.0) -> float

Get final attribute value.

PARAMETER DESCRIPTION
key

Attribute key name

TYPE: str

default

Default value if attribute not found.

TYPE: float DEFAULT: 0.0

RETURNS DESCRIPTION
float

Final attribute value after applying modifiers

get_metadata_value

Python
get_metadata_value(index: int, default: Any = None) -> Any

Get metadata value by index with default fallback.

PARAMETER DESCRIPTION
index

Metadata index to retrieve

TYPE: int

default

Default value if metadata not found.

TYPE: Any DEFAULT: None

RETURNS DESCRIPTION
Any

Metadata value at the specified index, or default if not found


LightningBolt

Python
LightningBolt(
    entity_id: int,
    uuid: str,
    position: Vector3D[float],
    rotation: Rotation,
    metadata: Dict[int, Any],
)

Bases: Entity

Lightning bolt entity.

This entity is not stored in the entity registry, as it is ephemeral.

ATTRIBUTE DESCRIPTION
ENTITY_TYPE

The Minecraft entity type identifier for lightning bolts.

TYPE: ClassVar[str]

BOUNDING

The bounding box dimensions (width/depth, height) of the lightning bolt.

TYPE: ClassVar[Tuple[float, float]]

type property

Python
type: int

The global entity type, currently always 1 for thunderbolt.

RETURNS DESCRIPTION
int

Global entity type.

air property

Python
air: int

Remaining air ticks.

RETURNS DESCRIPTION
int

Number of air ticks remaining before drowning

custom_name property

Python
custom_name: Optional[str]

Custom name text component or None.

RETURNS DESCRIPTION
Optional[str]

Custom display name for the entity, or None if not set

is_custom_name_visible property

Python
is_custom_name_visible: bool

Whether custom name is visible above entity.

RETURNS DESCRIPTION
bool

True if custom name should be displayed above the entity

is_silent property

Python
is_silent: bool

Whether entity makes sounds.

RETURNS DESCRIPTION
bool

True if entity is silent and won't produce sounds

no_gravity property

Python
no_gravity: bool

Whether entity is affected by gravity.

RETURNS DESCRIPTION
bool

True if entity ignores gravity effects

max_health property

Python
max_health: float

Maximum health attribute value.

RETURNS DESCRIPTION
float

Maximum health points for this entity

movement_speed property

Python
movement_speed: float

Movement speed attribute value.

RETURNS DESCRIPTION
float

Movement speed multiplier for this entity

armor property

Python
armor: float

Armor attribute value.

RETURNS DESCRIPTION
float

Armor points providing damage reduction

attack_speed property

Python
attack_speed: float

Attack speed attribute value.

RETURNS DESCRIPTION
float

Attack speed multiplier for this entity

on_fire property

Python
on_fire: bool

Whether entity is on fire (bit 0).

RETURNS DESCRIPTION
bool

True if entity is currently on fire

crouched property

Python
crouched: bool

Whether entity is crouching (bit 1).

RETURNS DESCRIPTION
bool

True if entity is in crouching state

sprinting property

Python
sprinting: bool

Whether entity is sprinting (bit 3).

RETURNS DESCRIPTION
bool

True if entity is currently sprinting

invisible property

Python
invisible: bool

Whether entity is invisible (bit 5).

RETURNS DESCRIPTION
bool

True if entity has invisibility effect active

glowing property

Python
glowing: bool

Whether entity is glowing (bit 6).

RETURNS DESCRIPTION
bool

True if entity has glowing outline effect

flying_with_elytra property

Python
flying_with_elytra: bool

Whether entity is flying with elytra (bit 7).

RETURNS DESCRIPTION
bool

True if entity is gliding with elytra wings

update_metadata

Python
update_metadata(metadata: Dict[int, Any]) -> None

Update entity metadata from metadata packet.

PARAMETER DESCRIPTION
metadata

New metadata values indexed by metadata ID

TYPE: Dict[int, Any]

update_properties

Python
update_properties(
    properties: Dict[str, Dict[str, Any]],
) -> None

Update entity attributes from properties packet.

PARAMETER DESCRIPTION
properties

Attribute properties containing base values and modifiers

TYPE: Dict[str, Dict[str, Any]]

get_attribute

Python
get_attribute(key: str, default: float = 0.0) -> float

Get final attribute value.

PARAMETER DESCRIPTION
key

Attribute key name

TYPE: str

default

Default value if attribute not found.

TYPE: float DEFAULT: 0.0

RETURNS DESCRIPTION
float

Final attribute value after applying modifiers

get_metadata_value

Python
get_metadata_value(index: int, default: Any = None) -> Any

Get metadata value by index with default fallback.

PARAMETER DESCRIPTION
index

Metadata index to retrieve

TYPE: int

default

Default value if metadata not found.

TYPE: Any DEFAULT: None

RETURNS DESCRIPTION
Any

Metadata value at the specified index, or default if not found


AreaEffectCloud

Python
AreaEffectCloud(
    entity_id: int,
    uuid: str,
    position: Vector3D[float],
    rotation: Rotation,
    metadata: Dict[int, Any],
)

Bases: Entity

Area effect cloud entity for potion effects and particles.

ATTRIBUTE DESCRIPTION
ENTITY_TYPE

The Minecraft entity type identifier for area effect clouds.

TYPE: ClassVar[str]

BOUNDING

The bounding box dimensions (width/depth, height) of the area effect cloud.

TYPE: ClassVar[Tuple[float, float]]

radius property

Python
radius: float

Effect cloud radius.

RETURNS DESCRIPTION
float

Cloud radius in blocks.5.

color property

Python
color: int

Effect cloud color.

RETURNS DESCRIPTION
int

Color value for mob spell particle.

ignore_radius property

Python
ignore_radius: bool

Whether to ignore radius and show as single point.

RETURNS DESCRIPTION
bool

True if you should show as single point.

particle_id property

Python
particle_id: int

Particle type ID.

RETURNS DESCRIPTION
int

Particle ID, default 15 (mobSpell).

particle_param1 property

Python
particle_param1: int

First particle parameter.

RETURNS DESCRIPTION
int

Particle parameter 1.

particle_param2 property

Python
particle_param2: int

Second particle parameter.

RETURNS DESCRIPTION
int

Particle parameter 2.

air property

Python
air: int

Remaining air ticks.

RETURNS DESCRIPTION
int

Number of air ticks remaining before drowning

custom_name property

Python
custom_name: Optional[str]

Custom name text component or None.

RETURNS DESCRIPTION
Optional[str]

Custom display name for the entity, or None if not set

is_custom_name_visible property

Python
is_custom_name_visible: bool

Whether custom name is visible above entity.

RETURNS DESCRIPTION
bool

True if custom name should be displayed above the entity

is_silent property

Python
is_silent: bool

Whether entity makes sounds.

RETURNS DESCRIPTION
bool

True if entity is silent and won't produce sounds

no_gravity property

Python
no_gravity: bool

Whether entity is affected by gravity.

RETURNS DESCRIPTION
bool

True if entity ignores gravity effects

max_health property

Python
max_health: float

Maximum health attribute value.

RETURNS DESCRIPTION
float

Maximum health points for this entity

movement_speed property

Python
movement_speed: float

Movement speed attribute value.

RETURNS DESCRIPTION
float

Movement speed multiplier for this entity

armor property

Python
armor: float

Armor attribute value.

RETURNS DESCRIPTION
float

Armor points providing damage reduction

attack_speed property

Python
attack_speed: float

Attack speed attribute value.

RETURNS DESCRIPTION
float

Attack speed multiplier for this entity

on_fire property

Python
on_fire: bool

Whether entity is on fire (bit 0).

RETURNS DESCRIPTION
bool

True if entity is currently on fire

crouched property

Python
crouched: bool

Whether entity is crouching (bit 1).

RETURNS DESCRIPTION
bool

True if entity is in crouching state

sprinting property

Python
sprinting: bool

Whether entity is sprinting (bit 3).

RETURNS DESCRIPTION
bool

True if entity is currently sprinting

invisible property

Python
invisible: bool

Whether entity is invisible (bit 5).

RETURNS DESCRIPTION
bool

True if entity has invisibility effect active

glowing property

Python
glowing: bool

Whether entity is glowing (bit 6).

RETURNS DESCRIPTION
bool

True if entity has glowing outline effect

flying_with_elytra property

Python
flying_with_elytra: bool

Whether entity is flying with elytra (bit 7).

RETURNS DESCRIPTION
bool

True if entity is gliding with elytra wings

update_metadata

Python
update_metadata(metadata: Dict[int, Any]) -> None

Update entity metadata from metadata packet.

PARAMETER DESCRIPTION
metadata

New metadata values indexed by metadata ID

TYPE: Dict[int, Any]

update_properties

Python
update_properties(
    properties: Dict[str, Dict[str, Any]],
) -> None

Update entity attributes from properties packet.

PARAMETER DESCRIPTION
properties

Attribute properties containing base values and modifiers

TYPE: Dict[str, Dict[str, Any]]

get_attribute

Python
get_attribute(key: str, default: float = 0.0) -> float

Get final attribute value.

PARAMETER DESCRIPTION
key

Attribute key name

TYPE: str

default

Default value if attribute not found.

TYPE: float DEFAULT: 0.0

RETURNS DESCRIPTION
float

Final attribute value after applying modifiers

get_metadata_value

Python
get_metadata_value(index: int, default: Any = None) -> Any

Get metadata value by index with default fallback.

PARAMETER DESCRIPTION
index

Metadata index to retrieve

TYPE: int

default

Default value if metadata not found.

TYPE: Any DEFAULT: None

RETURNS DESCRIPTION
Any

Metadata value at the specified index, or default if not found


ArmorStand

Python
ArmorStand(
    entity_id: int,
    uuid: str,
    position: Vector3D[float],
    rotation: Rotation,
    metadata: Dict[int, Any],
)

Bases: Living

Armor stand entity extending Living.

ATTRIBUTE DESCRIPTION
ENTITY_TYPE

The Minecraft entity type identifier for armor stands.

TYPE: ClassVar[str]

BOUNDING

The bounding box dimensions (width/depth, height) of the armor stand.

TYPE: ClassVar[Tuple[float, float]]

is_small property

Python
is_small: bool

Whether armor stand is small size (bit 0).

RETURNS DESCRIPTION
bool

True if small size.

has_arms property

Python
has_arms: bool

Whether armor stand has arms (bit 2).

RETURNS DESCRIPTION
bool

True if it has arms.

has_base_plate property

Python
has_base_plate: bool

Whether armor stand has baseplate (bit 3 inverted).

RETURNS DESCRIPTION
bool

True if it has baseplate.

is_marker property

Python
is_marker: bool

Whether armor stand is marker (bit 4).

RETURNS DESCRIPTION
bool

True if is marker.

head_rotation property

Python
head_rotation: tuple[float, float, float]

Head rotation.

RETURNS DESCRIPTION
tuple[float, float, float]

(x, y, z) rotation values, default (0.0, 0.0, 0.0).

body_rotation property

Python
body_rotation: tuple[float, float, float]

Body rotation.

RETURNS DESCRIPTION
tuple[float, float, float]

(x, y, z) rotation values, default (0.0, 0.0, 0.0).

left_arm_rotation property

Python
left_arm_rotation: tuple[float, float, float]

Left arm rotation.

RETURNS DESCRIPTION
tuple[float, float, float]

(x, y, z) rotation values, default (-10.0, 0.0, -10.0).

right_arm_rotation property

Python
right_arm_rotation: tuple[float, float, float]

Right arm rotation.

RETURNS DESCRIPTION
tuple[float, float, float]

(x, y, z) rotation values, default (-15.0, 0.0, 10.0).

left_leg_rotation property

Python
left_leg_rotation: tuple[float, float, float]

Left leg rotation.

RETURNS DESCRIPTION
tuple[float, float, float]

(x, y, z) rotation values, default (-1.0, 0.0, -1.0).

right_leg_rotation property

Python
right_leg_rotation: tuple[float, float, float]

Right leg rotation.

RETURNS DESCRIPTION
tuple[float, float, float]

(x, y, z) rotation values, default (1.0, 0.0, 1.0).

air property

Python
air: int

Remaining air ticks.

RETURNS DESCRIPTION
int

Number of air ticks remaining before drowning

custom_name property

Python
custom_name: Optional[str]

Custom name text component or None.

RETURNS DESCRIPTION
Optional[str]

Custom display name for the entity, or None if not set

is_custom_name_visible property

Python
is_custom_name_visible: bool

Whether custom name is visible above entity.

RETURNS DESCRIPTION
bool

True if custom name should be displayed above the entity

is_silent property

Python
is_silent: bool

Whether entity makes sounds.

RETURNS DESCRIPTION
bool

True if entity is silent and won't produce sounds

no_gravity property

Python
no_gravity: bool

Whether entity is affected by gravity.

RETURNS DESCRIPTION
bool

True if entity ignores gravity effects

max_health property

Python
max_health: float

Maximum health attribute value.

RETURNS DESCRIPTION
float

Maximum health points for this entity

movement_speed property

Python
movement_speed: float

Movement speed attribute value.

RETURNS DESCRIPTION
float

Movement speed multiplier for this entity

armor property

Python
armor: float

Armor attribute value.

RETURNS DESCRIPTION
float

Armor points providing damage reduction

attack_speed property

Python
attack_speed: float

Attack speed attribute value.

RETURNS DESCRIPTION
float

Attack speed multiplier for this entity

on_fire property

Python
on_fire: bool

Whether entity is on fire (bit 0).

RETURNS DESCRIPTION
bool

True if entity is currently on fire

crouched property

Python
crouched: bool

Whether entity is crouching (bit 1).

RETURNS DESCRIPTION
bool

True if entity is in crouching state

sprinting property

Python
sprinting: bool

Whether entity is sprinting (bit 3).

RETURNS DESCRIPTION
bool

True if entity is currently sprinting

invisible property

Python
invisible: bool

Whether entity is invisible (bit 5).

RETURNS DESCRIPTION
bool

True if entity has invisibility effect active

glowing property

Python
glowing: bool

Whether entity is glowing (bit 6).

RETURNS DESCRIPTION
bool

True if entity has glowing outline effect

flying_with_elytra property

Python
flying_with_elytra: bool

Whether entity is flying with elytra (bit 7).

RETURNS DESCRIPTION
bool

True if entity is gliding with elytra wings

equipment property

Python
equipment: Dict[int, gui.Slot]

Get all equipment slots.

RETURNS DESCRIPTION
Dict[int, gui.Slot]

Dictionary mapping slot IDs to their equipment slots.

has_equipment property

Python
has_equipment: bool

Check if the entity has any equipment.

RETURNS DESCRIPTION
bool

True if entity has equipment, False otherwise.

hand_states property

Python
hand_states: int

Hand state bit mask.

RETURNS DESCRIPTION
int

Bit mask containing hand usage states

health property

Python
health: float

Current health value.

RETURNS DESCRIPTION
float

Current health points remaining

potion_effect_color property

Python
potion_effect_color: int

Potion effect particle color.

RETURNS DESCRIPTION
int

RGB color value for potion effect particles

is_potion_effect_ambient property

Python
is_potion_effect_ambient: bool

Whether potion effect is ambient.

RETURNS DESCRIPTION
bool

True if potion effect particles are ambient (less visible)

arrows_in_entity property

Python
arrows_in_entity: int

Number of arrows stuck in entity.

RETURNS DESCRIPTION
int

Count of arrows visually stuck in the entity

is_hand_active property

Python
is_hand_active: bool

Whether hand is active (using item).

RETURNS DESCRIPTION
bool

True if entity is currently using an item with their hand

active_hand property

Python
active_hand: int

Which hand is active (0=main, 1=off).

RETURNS DESCRIPTION
int

Hand index: 0 for main hand, 1 for off-hand

update_metadata

Python
update_metadata(metadata: Dict[int, Any]) -> None

Update entity metadata from metadata packet.

PARAMETER DESCRIPTION
metadata

New metadata values indexed by metadata ID

TYPE: Dict[int, Any]

update_properties

Python
update_properties(
    properties: Dict[str, Dict[str, Any]],
) -> None

Update entity attributes from properties packet.

PARAMETER DESCRIPTION
properties

Attribute properties containing base values and modifiers

TYPE: Dict[str, Dict[str, Any]]

get_attribute

Python
get_attribute(key: str, default: float = 0.0) -> float

Get final attribute value.

PARAMETER DESCRIPTION
key

Attribute key name

TYPE: str

default

Default value if attribute not found.

TYPE: float DEFAULT: 0.0

RETURNS DESCRIPTION
float

Final attribute value after applying modifiers

get_metadata_value

Python
get_metadata_value(index: int, default: Any = None) -> Any

Get metadata value by index with default fallback.

PARAMETER DESCRIPTION
index

Metadata index to retrieve

TYPE: int

default

Default value if metadata not found.

TYPE: Any DEFAULT: None

RETURNS DESCRIPTION
Any

Metadata value at the specified index, or default if not found

set_equipment

Python
set_equipment(slot: gui.Slot) -> None

Set equipment in the specified slot.

RETURNS DESCRIPTION
None

FallingBlock

Python
FallingBlock(
    entity_id: int,
    uuid: str,
    position: Vector3D[float],
    rotation: Rotation,
    metadata: Dict[int, Any],
)

Bases: Entity

Falling block entity (FallingSand).

ATTRIBUTE DESCRIPTION
ENTITY_TYPE

The Minecraft entity type identifier for falling blocks.

TYPE: ClassVar[str]

BOUNDING

The bounding box dimensions (width/depth, height) of the falling block.

TYPE: ClassVar[Tuple[float, float]]

block_id property

Python
block_id: int

Extracts the block ID from the raw block type integer.

RETURNS DESCRIPTION
int

The block ID.

block_metadata property

Python
block_metadata: int

Extracts the block metadata from the raw block type integer.

RETURNS DESCRIPTION
int

The block metadata.

spawn_position property

Python
spawn_position: tuple[int, int, int]

Original spawn position.

RETURNS DESCRIPTION
tuple[int, int, int]

(x, y, z) spawn coordinates, default (0, 0, 0).

air property

Python
air: int

Remaining air ticks.

RETURNS DESCRIPTION
int

Number of air ticks remaining before drowning

custom_name property

Python
custom_name: Optional[str]

Custom name text component or None.

RETURNS DESCRIPTION
Optional[str]

Custom display name for the entity, or None if not set

is_custom_name_visible property

Python
is_custom_name_visible: bool

Whether custom name is visible above entity.

RETURNS DESCRIPTION
bool

True if custom name should be displayed above the entity

is_silent property

Python
is_silent: bool

Whether entity makes sounds.

RETURNS DESCRIPTION
bool

True if entity is silent and won't produce sounds

no_gravity property

Python
no_gravity: bool

Whether entity is affected by gravity.

RETURNS DESCRIPTION
bool

True if entity ignores gravity effects

max_health property

Python
max_health: float

Maximum health attribute value.

RETURNS DESCRIPTION
float

Maximum health points for this entity

movement_speed property

Python
movement_speed: float

Movement speed attribute value.

RETURNS DESCRIPTION
float

Movement speed multiplier for this entity

armor property

Python
armor: float

Armor attribute value.

RETURNS DESCRIPTION
float

Armor points providing damage reduction

attack_speed property

Python
attack_speed: float

Attack speed attribute value.

RETURNS DESCRIPTION
float

Attack speed multiplier for this entity

on_fire property

Python
on_fire: bool

Whether entity is on fire (bit 0).

RETURNS DESCRIPTION
bool

True if entity is currently on fire

crouched property

Python
crouched: bool

Whether entity is crouching (bit 1).

RETURNS DESCRIPTION
bool

True if entity is in crouching state

sprinting property

Python
sprinting: bool

Whether entity is sprinting (bit 3).

RETURNS DESCRIPTION
bool

True if entity is currently sprinting

invisible property

Python
invisible: bool

Whether entity is invisible (bit 5).

RETURNS DESCRIPTION
bool

True if entity has invisibility effect active

glowing property

Python
glowing: bool

Whether entity is glowing (bit 6).

RETURNS DESCRIPTION
bool

True if entity has glowing outline effect

flying_with_elytra property

Python
flying_with_elytra: bool

Whether entity is flying with elytra (bit 7).

RETURNS DESCRIPTION
bool

True if entity is gliding with elytra wings

update_metadata

Python
update_metadata(metadata: Dict[int, Any]) -> None

Update entity metadata from metadata packet.

PARAMETER DESCRIPTION
metadata

New metadata values indexed by metadata ID

TYPE: Dict[int, Any]

update_properties

Python
update_properties(
    properties: Dict[str, Dict[str, Any]],
) -> None

Update entity attributes from properties packet.

PARAMETER DESCRIPTION
properties

Attribute properties containing base values and modifiers

TYPE: Dict[str, Dict[str, Any]]

get_attribute

Python
get_attribute(key: str, default: float = 0.0) -> float

Get final attribute value.

PARAMETER DESCRIPTION
key

Attribute key name

TYPE: str

default

Default value if attribute not found.

TYPE: float DEFAULT: 0.0

RETURNS DESCRIPTION
float

Final attribute value after applying modifiers

get_metadata_value

Python
get_metadata_value(index: int, default: Any = None) -> Any

Get metadata value by index with default fallback.

PARAMETER DESCRIPTION
index

Metadata index to retrieve

TYPE: int

default

Default value if metadata not found.

TYPE: Any DEFAULT: None

RETURNS DESCRIPTION
Any

Metadata value at the specified index, or default if not found


FireworksRocket

Python
FireworksRocket(
    entity_id: int,
    uuid: str,
    position: Vector3D[float],
    rotation: Rotation,
    metadata: Dict[int, Any],
)

Bases: Entity

Fireworks rocket entity.

ATTRIBUTE DESCRIPTION
ENTITY_TYPE

The Minecraft entity type identifier for fireworks rockets.

TYPE: ClassVar[str]

BOUNDING

The bounding box dimensions (width/depth, height) of the fireworks rocket.

TYPE: ClassVar[Tuple[float, float]]

firework_info property

Python
firework_info: Optional[Dict[str, Any]]

Firework item stack info.

RETURNS DESCRIPTION
Optional[Dict[str, Any]]

Firework item data or None if empty.

boosted_entity_id property

Python
boosted_entity_id: int

Entity ID that used firework for elytra boosting.

RETURNS DESCRIPTION
int

Entity ID of boosted entity.

is_elytra_boost property

Python
is_elytra_boost: bool

Whether this firework is being used for elytra boosting.

RETURNS DESCRIPTION
bool

True if used for elytra boosting.

air property

Python
air: int

Remaining air ticks.

RETURNS DESCRIPTION
int

Number of air ticks remaining before drowning

custom_name property

Python
custom_name: Optional[str]

Custom name text component or None.

RETURNS DESCRIPTION
Optional[str]

Custom display name for the entity, or None if not set

is_custom_name_visible property

Python
is_custom_name_visible: bool

Whether custom name is visible above entity.

RETURNS DESCRIPTION
bool

True if custom name should be displayed above the entity

is_silent property

Python
is_silent: bool

Whether entity makes sounds.

RETURNS DESCRIPTION
bool

True if entity is silent and won't produce sounds

no_gravity property

Python
no_gravity: bool

Whether entity is affected by gravity.

RETURNS DESCRIPTION
bool

True if entity ignores gravity effects

max_health property

Python
max_health: float

Maximum health attribute value.

RETURNS DESCRIPTION
float

Maximum health points for this entity

movement_speed property

Python
movement_speed: float

Movement speed attribute value.

RETURNS DESCRIPTION
float

Movement speed multiplier for this entity

armor property

Python
armor: float

Armor attribute value.

RETURNS DESCRIPTION
float

Armor points providing damage reduction

attack_speed property

Python
attack_speed: float

Attack speed attribute value.

RETURNS DESCRIPTION
float

Attack speed multiplier for this entity

on_fire property

Python
on_fire: bool

Whether entity is on fire (bit 0).

RETURNS DESCRIPTION
bool

True if entity is currently on fire

crouched property

Python
crouched: bool

Whether entity is crouching (bit 1).

RETURNS DESCRIPTION
bool

True if entity is in crouching state

sprinting property

Python
sprinting: bool

Whether entity is sprinting (bit 3).

RETURNS DESCRIPTION
bool

True if entity is currently sprinting

invisible property

Python
invisible: bool

Whether entity is invisible (bit 5).

RETURNS DESCRIPTION
bool

True if entity has invisibility effect active

glowing property

Python
glowing: bool

Whether entity is glowing (bit 6).

RETURNS DESCRIPTION
bool

True if entity has glowing outline effect

flying_with_elytra property

Python
flying_with_elytra: bool

Whether entity is flying with elytra (bit 7).

RETURNS DESCRIPTION
bool

True if entity is gliding with elytra wings

update_metadata

Python
update_metadata(metadata: Dict[int, Any]) -> None

Update entity metadata from metadata packet.

PARAMETER DESCRIPTION
metadata

New metadata values indexed by metadata ID

TYPE: Dict[int, Any]

update_properties

Python
update_properties(
    properties: Dict[str, Dict[str, Any]],
) -> None

Update entity attributes from properties packet.

PARAMETER DESCRIPTION
properties

Attribute properties containing base values and modifiers

TYPE: Dict[str, Dict[str, Any]]

get_attribute

Python
get_attribute(key: str, default: float = 0.0) -> float

Get final attribute value.

PARAMETER DESCRIPTION
key

Attribute key name

TYPE: str

default

Default value if attribute not found.

TYPE: float DEFAULT: 0.0

RETURNS DESCRIPTION
float

Final attribute value after applying modifiers

get_metadata_value

Python
get_metadata_value(index: int, default: Any = None) -> Any

Get metadata value by index with default fallback.

PARAMETER DESCRIPTION
index

Metadata index to retrieve

TYPE: int

default

Default value if metadata not found.

TYPE: Any DEFAULT: None

RETURNS DESCRIPTION
Any

Metadata value at the specified index, or default if not found


TNTPrimed

Python
TNTPrimed(
    entity_id: int,
    uuid: str,
    position: Vector3D[float],
    rotation: Rotation,
    metadata: Dict[int, Any],
)

Bases: Entity

Primed TNT entity.

ATTRIBUTE DESCRIPTION
ENTITY_TYPE

The Minecraft entity type identifier for primed TNT.

TYPE: ClassVar[str]

BOUNDING

The bounding box dimensions (width/depth, height) of the primed TNT.

TYPE: ClassVar[Tuple[float, float]]

fuse_time property

Python
fuse_time: int

Remaining fuse time in ticks.

RETURNS DESCRIPTION
int

Fuse time remaining.

will_explode_soon property

Python
will_explode_soon: bool

Whether TNT will explode within 1 second.

RETURNS DESCRIPTION
bool

True if fuse time <= 20 ticks (1 second).

air property

Python
air: int

Remaining air ticks.

RETURNS DESCRIPTION
int

Number of air ticks remaining before drowning

custom_name property

Python
custom_name: Optional[str]

Custom name text component or None.

RETURNS DESCRIPTION
Optional[str]

Custom display name for the entity, or None if not set

is_custom_name_visible property

Python
is_custom_name_visible: bool

Whether custom name is visible above entity.

RETURNS DESCRIPTION
bool

True if custom name should be displayed above the entity

is_silent property

Python
is_silent: bool

Whether entity makes sounds.

RETURNS DESCRIPTION
bool

True if entity is silent and won't produce sounds

no_gravity property

Python
no_gravity: bool

Whether entity is affected by gravity.

RETURNS DESCRIPTION
bool

True if entity ignores gravity effects

max_health property

Python
max_health: float

Maximum health attribute value.

RETURNS DESCRIPTION
float

Maximum health points for this entity

movement_speed property

Python
movement_speed: float

Movement speed attribute value.

RETURNS DESCRIPTION
float

Movement speed multiplier for this entity

armor property

Python
armor: float

Armor attribute value.

RETURNS DESCRIPTION
float

Armor points providing damage reduction

attack_speed property

Python
attack_speed: float

Attack speed attribute value.

RETURNS DESCRIPTION
float

Attack speed multiplier for this entity

on_fire property

Python
on_fire: bool

Whether entity is on fire (bit 0).

RETURNS DESCRIPTION
bool

True if entity is currently on fire

crouched property

Python
crouched: bool

Whether entity is crouching (bit 1).

RETURNS DESCRIPTION
bool

True if entity is in crouching state

sprinting property

Python
sprinting: bool

Whether entity is sprinting (bit 3).

RETURNS DESCRIPTION
bool

True if entity is currently sprinting

invisible property

Python
invisible: bool

Whether entity is invisible (bit 5).

RETURNS DESCRIPTION
bool

True if entity has invisibility effect active

glowing property

Python
glowing: bool

Whether entity is glowing (bit 6).

RETURNS DESCRIPTION
bool

True if entity has glowing outline effect

flying_with_elytra property

Python
flying_with_elytra: bool

Whether entity is flying with elytra (bit 7).

RETURNS DESCRIPTION
bool

True if entity is gliding with elytra wings

update_metadata

Python
update_metadata(metadata: Dict[int, Any]) -> None

Update entity metadata from metadata packet.

PARAMETER DESCRIPTION
metadata

New metadata values indexed by metadata ID

TYPE: Dict[int, Any]

update_properties

Python
update_properties(
    properties: Dict[str, Dict[str, Any]],
) -> None

Update entity attributes from properties packet.

PARAMETER DESCRIPTION
properties

Attribute properties containing base values and modifiers

TYPE: Dict[str, Dict[str, Any]]

get_attribute

Python
get_attribute(key: str, default: float = 0.0) -> float

Get final attribute value.

PARAMETER DESCRIPTION
key

Attribute key name

TYPE: str

default

Default value if attribute not found.

TYPE: float DEFAULT: 0.0

RETURNS DESCRIPTION
float

Final attribute value after applying modifiers

get_metadata_value

Python
get_metadata_value(index: int, default: Any = None) -> Any

Get metadata value by index with default fallback.

PARAMETER DESCRIPTION
index

Metadata index to retrieve

TYPE: int

default

Default value if metadata not found.

TYPE: Any DEFAULT: None

RETURNS DESCRIPTION
Any

Metadata value at the specified index, or default if not found


LeashKnot

Python
LeashKnot(
    entity_id: int,
    uuid: str,
    position: Vector3D[float],
    rotation: Rotation,
    metadata: Dict[int, Any],
)

Bases: Entity

Leash-knot entity attached to fences.

ATTRIBUTE DESCRIPTION
ENTITY_TYPE

The Minecraft entity type identifier for leash knots.

TYPE: ClassVar[str]

BOUNDING

The bounding box dimensions (width/depth, height) of the leash knot.

TYPE: ClassVar[Tuple[float, float]]

air property

Python
air: int

Remaining air ticks.

RETURNS DESCRIPTION
int

Number of air ticks remaining before drowning

custom_name property

Python
custom_name: Optional[str]

Custom name text component or None.

RETURNS DESCRIPTION
Optional[str]

Custom display name for the entity, or None if not set

is_custom_name_visible property

Python
is_custom_name_visible: bool

Whether custom name is visible above entity.

RETURNS DESCRIPTION
bool

True if custom name should be displayed above the entity

is_silent property

Python
is_silent: bool

Whether entity makes sounds.

RETURNS DESCRIPTION
bool

True if entity is silent and won't produce sounds

no_gravity property

Python
no_gravity: bool

Whether entity is affected by gravity.

RETURNS DESCRIPTION
bool

True if entity ignores gravity effects

max_health property

Python
max_health: float

Maximum health attribute value.

RETURNS DESCRIPTION
float

Maximum health points for this entity

movement_speed property

Python
movement_speed: float

Movement speed attribute value.

RETURNS DESCRIPTION
float

Movement speed multiplier for this entity

armor property

Python
armor: float

Armor attribute value.

RETURNS DESCRIPTION
float

Armor points providing damage reduction

attack_speed property

Python
attack_speed: float

Attack speed attribute value.

RETURNS DESCRIPTION
float

Attack speed multiplier for this entity

on_fire property

Python
on_fire: bool

Whether entity is on fire (bit 0).

RETURNS DESCRIPTION
bool

True if entity is currently on fire

crouched property

Python
crouched: bool

Whether entity is crouching (bit 1).

RETURNS DESCRIPTION
bool

True if entity is in crouching state

sprinting property

Python
sprinting: bool

Whether entity is sprinting (bit 3).

RETURNS DESCRIPTION
bool

True if entity is currently sprinting

invisible property

Python
invisible: bool

Whether entity is invisible (bit 5).

RETURNS DESCRIPTION
bool

True if entity has invisibility effect active

glowing property

Python
glowing: bool

Whether entity is glowing (bit 6).

RETURNS DESCRIPTION
bool

True if entity has glowing outline effect

flying_with_elytra property

Python
flying_with_elytra: bool

Whether entity is flying with elytra (bit 7).

RETURNS DESCRIPTION
bool

True if entity is gliding with elytra wings

update_metadata

Python
update_metadata(metadata: Dict[int, Any]) -> None

Update entity metadata from metadata packet.

PARAMETER DESCRIPTION
metadata

New metadata values indexed by metadata ID

TYPE: Dict[int, Any]

update_properties

Python
update_properties(
    properties: Dict[str, Dict[str, Any]],
) -> None

Update entity attributes from properties packet.

PARAMETER DESCRIPTION
properties

Attribute properties containing base values and modifiers

TYPE: Dict[str, Dict[str, Any]]

get_attribute

Python
get_attribute(key: str, default: float = 0.0) -> float

Get final attribute value.

PARAMETER DESCRIPTION
key

Attribute key name

TYPE: str

default

Default value if attribute not found.

TYPE: float DEFAULT: 0.0

RETURNS DESCRIPTION
float

Final attribute value after applying modifiers

get_metadata_value

Python
get_metadata_value(index: int, default: Any = None) -> Any

Get metadata value by index with default fallback.

PARAMETER DESCRIPTION
index

Metadata index to retrieve

TYPE: int

default

Default value if metadata not found.

TYPE: Any DEFAULT: None

RETURNS DESCRIPTION
Any

Metadata value at the specified index, or default if not found


EvocationFangs

Python
EvocationFangs(
    entity_id: int,
    uuid: str,
    position: Vector3D[float],
    rotation: Rotation,
    metadata: Dict[int, Any],
)

Bases: Entity

Evocation fangs entity created by Evoker spells.

ATTRIBUTE DESCRIPTION
ENTITY_TYPE

The Minecraft entity type identifier for evocation fangs.

TYPE: ClassVar[str]

BOUNDING

The bounding box dimensions (width/depth, height) of the evocation fangs.

TYPE: ClassVar[Tuple[float, float]]

air property

Python
air: int

Remaining air ticks.

RETURNS DESCRIPTION
int

Number of air ticks remaining before drowning

custom_name property

Python
custom_name: Optional[str]

Custom name text component or None.

RETURNS DESCRIPTION
Optional[str]

Custom display name for the entity, or None if not set

is_custom_name_visible property

Python
is_custom_name_visible: bool

Whether custom name is visible above entity.

RETURNS DESCRIPTION
bool

True if custom name should be displayed above the entity

is_silent property

Python
is_silent: bool

Whether entity makes sounds.

RETURNS DESCRIPTION
bool

True if entity is silent and won't produce sounds

no_gravity property

Python
no_gravity: bool

Whether entity is affected by gravity.

RETURNS DESCRIPTION
bool

True if entity ignores gravity effects

max_health property

Python
max_health: float

Maximum health attribute value.

RETURNS DESCRIPTION
float

Maximum health points for this entity

movement_speed property

Python
movement_speed: float

Movement speed attribute value.

RETURNS DESCRIPTION
float

Movement speed multiplier for this entity

armor property

Python
armor: float

Armor attribute value.

RETURNS DESCRIPTION
float

Armor points providing damage reduction

attack_speed property

Python
attack_speed: float

Attack speed attribute value.

RETURNS DESCRIPTION
float

Attack speed multiplier for this entity

on_fire property

Python
on_fire: bool

Whether entity is on fire (bit 0).

RETURNS DESCRIPTION
bool

True if entity is currently on fire

crouched property

Python
crouched: bool

Whether entity is crouching (bit 1).

RETURNS DESCRIPTION
bool

True if entity is in crouching state

sprinting property

Python
sprinting: bool

Whether entity is sprinting (bit 3).

RETURNS DESCRIPTION
bool

True if entity is currently sprinting

invisible property

Python
invisible: bool

Whether entity is invisible (bit 5).

RETURNS DESCRIPTION
bool

True if entity has invisibility effect active

glowing property

Python
glowing: bool

Whether entity is glowing (bit 6).

RETURNS DESCRIPTION
bool

True if entity has glowing outline effect

flying_with_elytra property

Python
flying_with_elytra: bool

Whether entity is flying with elytra (bit 7).

RETURNS DESCRIPTION
bool

True if entity is gliding with elytra wings

update_metadata

Python
update_metadata(metadata: Dict[int, Any]) -> None

Update entity metadata from metadata packet.

PARAMETER DESCRIPTION
metadata

New metadata values indexed by metadata ID

TYPE: Dict[int, Any]

update_properties

Python
update_properties(
    properties: Dict[str, Dict[str, Any]],
) -> None

Update entity attributes from properties packet.

PARAMETER DESCRIPTION
properties

Attribute properties containing base values and modifiers

TYPE: Dict[str, Dict[str, Any]]

get_attribute

Python
get_attribute(key: str, default: float = 0.0) -> float

Get final attribute value.

PARAMETER DESCRIPTION
key

Attribute key name

TYPE: str

default

Default value if attribute not found.

TYPE: float DEFAULT: 0.0

RETURNS DESCRIPTION
float

Final attribute value after applying modifiers

get_metadata_value

Python
get_metadata_value(index: int, default: Any = None) -> Any

Get metadata value by index with default fallback.

PARAMETER DESCRIPTION
index

Metadata index to retrieve

TYPE: int

default

Default value if metadata not found.

TYPE: Any DEFAULT: None

RETURNS DESCRIPTION
Any

Metadata value at the specified index, or default if not found


FishingHook

Python
FishingHook(
    entity_id: int,
    uuid: str,
    position: Vector3D[float],
    rotation: Rotation,
    metadata: Dict[int, Any],
)

Bases: Entity

Fishing hook/bobber entity.

ATTRIBUTE DESCRIPTION
ENTITY_TYPE

The Minecraft entity type identifier for fishing hooks.

TYPE: ClassVar[str]

BOUNDING

The bounding box dimensions (width/depth, height) of the fishing hook.

TYPE: ClassVar[Tuple[float, float]]

owner_id property

Python
owner_id: int

Returns the entity ID of the owner who cast the fishing hook.

RETURNS DESCRIPTION
int

The entity ID of the owner.

hooked_entity_id property

Python
hooked_entity_id: int

ID of hooked entity.

RETURNS DESCRIPTION
int

Hooked entity ID + 1, or 0 if no entity hooked.

has_hooked_entity property

Python
has_hooked_entity: bool

Whether the fishing hook has caught an entity.

RETURNS DESCRIPTION
bool

True if an entity is hooked.

actual_hooked_entity_id property

Python
actual_hooked_entity_id: Optional[int]

Actual entity ID of hooked entity (subtracts 1 from stored value).

RETURNS DESCRIPTION
Optional[int]

Real entity ID or None if no entity hooked.

air property

Python
air: int

Remaining air ticks.

RETURNS DESCRIPTION
int

Number of air ticks remaining before drowning

custom_name property

Python
custom_name: Optional[str]

Custom name text component or None.

RETURNS DESCRIPTION
Optional[str]

Custom display name for the entity, or None if not set

is_custom_name_visible property

Python
is_custom_name_visible: bool

Whether custom name is visible above entity.

RETURNS DESCRIPTION
bool

True if custom name should be displayed above the entity

is_silent property

Python
is_silent: bool

Whether entity makes sounds.

RETURNS DESCRIPTION
bool

True if entity is silent and won't produce sounds

no_gravity property

Python
no_gravity: bool

Whether entity is affected by gravity.

RETURNS DESCRIPTION
bool

True if entity ignores gravity effects

max_health property

Python
max_health: float

Maximum health attribute value.

RETURNS DESCRIPTION
float

Maximum health points for this entity

movement_speed property

Python
movement_speed: float

Movement speed attribute value.

RETURNS DESCRIPTION
float

Movement speed multiplier for this entity

armor property

Python
armor: float

Armor attribute value.

RETURNS DESCRIPTION
float

Armor points providing damage reduction

attack_speed property

Python
attack_speed: float

Attack speed attribute value.

RETURNS DESCRIPTION
float

Attack speed multiplier for this entity

on_fire property

Python
on_fire: bool

Whether entity is on fire (bit 0).

RETURNS DESCRIPTION
bool

True if entity is currently on fire

crouched property

Python
crouched: bool

Whether entity is crouching (bit 1).

RETURNS DESCRIPTION
bool

True if entity is in crouching state

sprinting property

Python
sprinting: bool

Whether entity is sprinting (bit 3).

RETURNS DESCRIPTION
bool

True if entity is currently sprinting

invisible property

Python
invisible: bool

Whether entity is invisible (bit 5).

RETURNS DESCRIPTION
bool

True if entity has invisibility effect active

glowing property

Python
glowing: bool

Whether entity is glowing (bit 6).

RETURNS DESCRIPTION
bool

True if entity has glowing outline effect

flying_with_elytra property

Python
flying_with_elytra: bool

Whether entity is flying with elytra (bit 7).

RETURNS DESCRIPTION
bool

True if entity is gliding with elytra wings

update_metadata

Python
update_metadata(metadata: Dict[int, Any]) -> None

Update entity metadata from metadata packet.

PARAMETER DESCRIPTION
metadata

New metadata values indexed by metadata ID

TYPE: Dict[int, Any]

update_properties

Python
update_properties(
    properties: Dict[str, Dict[str, Any]],
) -> None

Update entity attributes from properties packet.

PARAMETER DESCRIPTION
properties

Attribute properties containing base values and modifiers

TYPE: Dict[str, Dict[str, Any]]

get_attribute

Python
get_attribute(key: str, default: float = 0.0) -> float

Get final attribute value.

PARAMETER DESCRIPTION
key

Attribute key name

TYPE: str

default

Default value if attribute not found.

TYPE: float DEFAULT: 0.0

RETURNS DESCRIPTION
float

Final attribute value after applying modifiers

get_metadata_value

Python
get_metadata_value(index: int, default: Any = None) -> Any

Get metadata value by index with default fallback.

PARAMETER DESCRIPTION
index

Metadata index to retrieve

TYPE: int

default

Default value if metadata not found.

TYPE: Any DEFAULT: None

RETURNS DESCRIPTION
Any

Metadata value at the specified index, or default if not found


EnderCrystal

Python
EnderCrystal(
    entity_id: int,
    uuid: str,
    position: Vector3D[float],
    rotation: Rotation,
    metadata: Dict[int, Any],
)

Bases: Entity

End crystal entity.

ATTRIBUTE DESCRIPTION
ENTITY_TYPE

The Minecraft entity type identifier for end crystals.

TYPE: ClassVar[str]

BOUNDING

The bounding box dimensions (width/depth, height) of the end crystal.

TYPE: ClassVar[Tuple[float, float]]

beam_target property

Python
beam_target: Optional[tuple[int, int, int]]

Beam target position.

RETURNS DESCRIPTION
Optional[tuple[int, int, int]]

(x, y, z) target coordinates or None if no target.

show_bottom property

Python
show_bottom: bool

Whether to show crystal bottom.

RETURNS DESCRIPTION
bool

True if bottom should be shown.

has_beam_target property

Python
has_beam_target: bool

Whether the crystal has a beam target.

RETURNS DESCRIPTION
bool

True if beam target is set.

air property

Python
air: int

Remaining air ticks.

RETURNS DESCRIPTION
int

Number of air ticks remaining before drowning

custom_name property

Python
custom_name: Optional[str]

Custom name text component or None.

RETURNS DESCRIPTION
Optional[str]

Custom display name for the entity, or None if not set

is_custom_name_visible property

Python
is_custom_name_visible: bool

Whether custom name is visible above entity.

RETURNS DESCRIPTION
bool

True if custom name should be displayed above the entity

is_silent property

Python
is_silent: bool

Whether entity makes sounds.

RETURNS DESCRIPTION
bool

True if entity is silent and won't produce sounds

no_gravity property

Python
no_gravity: bool

Whether entity is affected by gravity.

RETURNS DESCRIPTION
bool

True if entity ignores gravity effects

max_health property

Python
max_health: float

Maximum health attribute value.

RETURNS DESCRIPTION
float

Maximum health points for this entity

movement_speed property

Python
movement_speed: float

Movement speed attribute value.

RETURNS DESCRIPTION
float

Movement speed multiplier for this entity

armor property

Python
armor: float

Armor attribute value.

RETURNS DESCRIPTION
float

Armor points providing damage reduction

attack_speed property

Python
attack_speed: float

Attack speed attribute value.

RETURNS DESCRIPTION
float

Attack speed multiplier for this entity

on_fire property

Python
on_fire: bool

Whether entity is on fire (bit 0).

RETURNS DESCRIPTION
bool

True if entity is currently on fire

crouched property

Python
crouched: bool

Whether entity is crouching (bit 1).

RETURNS DESCRIPTION
bool

True if entity is in crouching state

sprinting property

Python
sprinting: bool

Whether entity is sprinting (bit 3).

RETURNS DESCRIPTION
bool

True if entity is currently sprinting

invisible property

Python
invisible: bool

Whether entity is invisible (bit 5).

RETURNS DESCRIPTION
bool

True if entity has invisibility effect active

glowing property

Python
glowing: bool

Whether entity is glowing (bit 6).

RETURNS DESCRIPTION
bool

True if entity has glowing outline effect

flying_with_elytra property

Python
flying_with_elytra: bool

Whether entity is flying with elytra (bit 7).

RETURNS DESCRIPTION
bool

True if entity is gliding with elytra wings

update_metadata

Python
update_metadata(metadata: Dict[int, Any]) -> None

Update entity metadata from metadata packet.

PARAMETER DESCRIPTION
metadata

New metadata values indexed by metadata ID

TYPE: Dict[int, Any]

update_properties

Python
update_properties(
    properties: Dict[str, Dict[str, Any]],
) -> None

Update entity attributes from properties packet.

PARAMETER DESCRIPTION
properties

Attribute properties containing base values and modifiers

TYPE: Dict[str, Dict[str, Any]]

get_attribute

Python
get_attribute(key: str, default: float = 0.0) -> float

Get final attribute value.

PARAMETER DESCRIPTION
key

Attribute key name

TYPE: str

default

Default value if attribute not found.

TYPE: float DEFAULT: 0.0

RETURNS DESCRIPTION
float

Final attribute value after applying modifiers

get_metadata_value

Python
get_metadata_value(index: int, default: Any = None) -> Any

Get metadata value by index with default fallback.

PARAMETER DESCRIPTION
index

Metadata index to retrieve

TYPE: int

default

Default value if metadata not found.

TYPE: Any DEFAULT: None

RETURNS DESCRIPTION
Any

Metadata value at the specified index, or default if not found